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Sky color

Change  sky color

Water color

Change water color

Teleport

Teleport from one marker to another

Chatbox

Write a text when your map starts

Music

Play music on your map

Draw distance

Set your  draw distance to maximum

Slow motion

Decreasing your game speed for a period of time

Velocity

My dream is to fly, over the rainbow so high!

Explosion

Boom KA – boom action!

Text

Add  text to your map

Blow vehicle

Boom Ka-boom the vehicle

Foggy weather

Set a foggy weather/sky

FAQ

Most frequent questions and answers

To be written…

Close Menu
function ClientStarted()
    setSkyGradient(85, 85, 85, 85, 85, 85)
    setSunSize (0)
    setFogDistance(-50)
    setFarClipDistance(215)
end
addEventHandler("onClientResourceStart", getResourceRootElement(getThisResource()), ClientStarted)
marker = createMarker(x, y, z, "corona", size, r, g, b, a)

function boom(player)
    if player == localPlayer then
        local vehicle = getPedOccupiedVehicle(player)
        if vehicle then
            blowVehicle(vehicle)
        end
    end
end
addEventHandler("onClientMarkerHit", marker, boom)
-- Example usage:
addEventHandler("onClientResourceStart", root, function()
	create3DText("Test", 705.83, -159.25, 32.01, "arial", 1.0, 255, 255, 255, 255, 200, true)
	create3DText("Test String but below the other one", 705.83, -159.25, 25.01, "bankgothic", 2.0, 255, 255, 255, 255, 200, true)
	-- Arguments:		text,		  		X,	 Y,	Z,	font,	 size,  r,   g,   b,   a,   d,  testlos
end)



local texts = {}
function create3DText(string, x, y, z, font, fontsize, r, g, b, a, distance, testlos)
	local text 		= 	{}
	text.string 	= 	string
	text.x 			= 	x
	text.y 			= 	y
	text.z 			= 	z
	text.font 		= 	font or "arial"
	text.fontsize 	= 	fontsize or 1.0
	text.r 			= 	r or 255
	text.g 			= 	g or 255
	text.b 			= 	b or 255
	text.a 			= 	a or 255
	text.distance 	= 	distance or 150
	text.testlos	= 	(type(testlos) == "nil" and false or testlos)
	table.insert(texts, text)
end

addEventHandler("onClientRender", root, function()
	for i, value in ipairs(texts) do
		local self = texts[i]
    	local x, y, z = getElementPosition(getLocalPlayer())
    	local distance = getDistanceBetweenPoints3D(self.x, self.y, self.z, x, y, z)
    	if distance <= self.distance then
    		local cx, cy, cz, clx, cly, clz = getCameraMatrix()
    		if not self.testlos or (self.testlos and isLineOfSightClear(cx, cy, cz, self.x, self.y, self.z, true, false, true, true, false, false, true)) then
	    		local scale = self.fontsize - ((distance / self.distance) * self.fontsize)
	    		local sx, sy = getScreenFromWorldPosition(self.x, self.y, self.z, dxGetTextWidth(self.string, scale, self.font, true), false)
	    		if sx and sy then
	    			dxDrawText(self.string, sx, sy, _, _, tocolor(self.r, self.g, self.b, self.a), scale, self.font, "center", "center", false, false, false, true)
	    		end
	    	end
    	end
	end 
end)
local marker = createMarker(X, Y, Z, "type", SIZE, RED, GREEN, BLUE, ALPHA)

function explosion(player)
    if player == LocalPlayer then
        createExplosion(X, Y, Z, TYPE)
    end
end
addEventHandler("onClientMarkerHit", marker, explosion)


Explosion types: (Replace TYPE with the number that associates with your explosion type)
-- 0: Grenade
-- 1: Molotov 
-- 2: Rocket
-- 3: Rocket Weak
-- 4: Car
-- 5: Car Quick
-- 6: Boat
-- 7: Heli
-- 8: Mine
-- 9: Object
-- 10: Tank Grenade
-- 11: Small
-- 12: Tiny
local marker = createMarker(X, Y, Z, "type", SIZE, RED, GREEN, BLUE, ALPHA)

function velocity(player)
    if player == localPlayer then
        local vehicle = getPedOccupiedVehicle(player)
        if vehicle then
            setElementVelocity(vehicle, X, Y, Z)
            setElementAngularVelocity(vehicle, X, Y, Z)
        end
    end
end
addEventHandler("onClientMarkerHit", marker, velocity)
local marker = createMarker(X, Y, Z, "type", SIZE, RED, GREEN, BLUE, ALPHA)

function velocity(player)
    if player == localPlayer then
        local vehicle = getPedOccupiedVehicle(player)
        if vehicle then
            setGameSpeed(SPEED) --SPEED 1 is normal speed, SPEED 0.5 is half speed
            setTimer(setGameSpeed, DURATION, 1, 1) --replace DURATION with the duration in milli seconds
        end
    end
end
addEventHandler("onClientMarkerHit", marker, velocity)

--If you want to get fancy consider using: dnlk's easing slowmotion
addEventHandler("onClientResourceStart", getResourceRootElement(getThisResource()), function()
    for i, object in pairs(getElementsByType("object")) do
        if isElement(object) then
            local elementID = getElementModel(object)
            engineSetModelLODDistance(elementID, 170)
        end
    end
end)
local Music = false

addEventHandler("onClientResourceStart", getResourceRootElement(getThisResource()), function()
    Music = playSound("PATH/TO/MUSICFILE.MP3", true)
    setRadioChannel(0)
end)

addEventHandler("onClientPlayerRadioSwitch", getRootElement(), function()
    if getRadioChannel() > 0 then
        setRadioChannel(0)
    end
    cancelEvent()
end)

addEventHandler("onClientPlayerVehicleEnter", getRootElement(), function()
    setRadioChannel(0)
    cancelEvent()
end)

addCommandHandler("music", function()
    if Music then
        if getSoundVolume(Music) == 0 then
            setSoundVolume(Music, 1)
        elseif getSoundVolume(Music) == 1 then
            setSoundVolume(Music, 0)
        end
    end
end)
bindKey("m", "down", "music")
function startclient()
    outputChatBox("Text", 255, 0, 0, true)
end
addEventHandler("onClientResourceStart", resourceRoot, startclient)
local marker = createMarker(X, Y, Z, "type", SIZE, RED, GREEN, BLUE, ALPHA)

function teleport(player)
    if player == localPlayer then
        local vehicle = getPedOccupiedVehicle(player)
        if vehicle then
            setElementPosition(vehicle, X, Y, Z)
            setElementRotation(vehicle, X, Y, Z)

            setElementVelocity(vehicle, 0, 0, 0)
            setElementAngularVelocity(vehicle, 0, 0, 0)
        end
    end
end
addEventHandler("onClientMarkerHit", marker, teleport)
addEventHandler("onClientResourceStart", getResourceRootElement(getThisResource()), function()
    setWaterColor(RED, GREEN, BLUE)
end)
addEventHandler("onClientResourceStart", getResourceRootElement(getThisResource()), function()
    setSkyGradient(topRED, topGREEN, topBLUE, bottomRED, bottomGREEN, bottomBLUE)
end)